Hmm. Both R34 and this version are the same program. 🙂
Bryghtblade
1 year ago
Lol, I’m sorry I keep finding glitches, I guess it’s the autistic side of me that tends to spot things like that, I’ll try to keep it more under control!
Bryghtblade
1 year ago
Just noticed when Aida is used in a dance routine her nipples distort quite badly, it looks like part of the mesh isn’t keeping up with the test of the body particularly when the brest is pulling backwards from an extension. Thought you might like to know!
Fixed now. Its color-changed nipple was the problem. It just never ends. When I fix one thing, another shit constantly breaks down, lol.
Bryghtblade
1 year ago
I’ve just found a glitch on the Faye model in the dance pack. When you lighten her overall skin colour, her arms don’t change colour to match the rest of the body.
PS) I’ve got my Quest 3 today, and I felt that it’s still a mobile device after all. 🙂 It’s more than a double improvement in GPU benchmarks. I hear Qualcomm doubled the memory bus from 64-bit to 128-bit this time. Their claim of more than 2x GPU was not an exaggeration at all.
I’ll apply the room mesh to Pose Simulator quickly.
Yep, the fix works. The AR is really good in the Q3, I’m looking forward to combining AR objects into my living room as has been shown on several YouTube channels, that will be amazing. I was wondering if you had any plans along that line with your girls, where we could purchase a model as an AR item for our rooms, that would be fun! But probably very hard to do.
Im liking that and i really like the idea of the AI companion! I shall be watching that with great interest. Thank you for the heads up! 🙂
Bryghtblade
1 year ago
One thing I did notice was that the shadows made by the girls were not attached to their feet but kind of ” below” the floor lvl. I had to lower the model down into the floor to make feet contact shadow but that kind of ruined the effect. May I suggest that the shadow is always ” attached”
I’d hoped for 45 fps, but 30 with three girls in AR is understandable. Since Quest 2 is 15 in such situation. 🙂
Regarding the shadow, I can see what’s going on. I draw shadows on zero level, and characters are on zero level, too. In theory, characters and shadows should connect. But the animations are not perfect. Sometimes the footings are floating, and sometimes they are under ground.
To compensate for that, I’ve added depth to the ground. If you run the game again, you’ll see that sometimes their shoes are clipped by the ground. This should help a bit, at least when the footings are under ground.
From the dance moves, ABC should have better footings because I’ve invested almost a week per each dance.. For others, I’ve invested only 2 days each. Not as good as ABC.
Also, I’ve found that shadows are missing on some limbs (especially the flight attendant). Those are fixed, too.
I ran some tests this morning and the results were sometimes surprising but mostly as expected. The models when clothed had a substantial reduction in fps, depending on the model it could be as much as 40 fps. I found that the earlier models on a whole had slightly better fps probably due to them being slightly less graphically intense. The most graphically intensive and with lower fps were Aida and Demoness. With as much clothing and add ons I could apply to them with a 3rd model Faye I was able to get the Fps down to a steady 29 sometimes dipping to 26. With all three stripped to the bare minimum( no pun intended) I got an average of about 50 fps.
But it still looked great with no stutter and the dancing remained smooth and steady.
With 2 models as can be expected, much better fps , fully clothed 40 to 50, stripped 65 to 70.
One model clothed 56 to 63 and stripped 86to 90.
Again this varied between models and when pulling up the interface the fps numbers would start higher and then drop to the figures I noted by often as much as 15 to 20 frames.
So it’s entirely likely with the UI off, the 3 models clothed, might actually be reaching the 45 fps you were hoping for.
Yes, your fix for the shadows seems to work perfectly, I did notice when their feet got clipped so pulled them back up until the clipping ceased.
I have to admit this dancing app looks fantastic in the Q3, I look forward to seeing what else you come up with 🙂
I’ll consider fixing the dance moves once again with my next pornstar game. I’ll probably use most of the dance moves in the 3D-scanned pornstar games. If I do it again, I’d like to fix the arms along with the footings. It’ll cost more than $25 per actress. It deserves better animation.
I’m mentally preparing myself before jumping into the pornstar content. I haven’t worked on animations for almost a year. It’s a big task. 🙂
Bryghtblade
1 year ago
The depth sensor has corrected the problem of “where is the floor” for the models,I didn’t need to alter the body proportions once her feet were on the floor, she was exactly right. It was really incredible to stand next to a fantasticly attractive woman in my living room as she danced for me. The animation on all settings on max was butter smooth. I’ll put three girls on later and see how the Q3 handles that.
With 3 girls on stage in AR mode with everything on max, shadows, resolution, movement etc I had a rock solid 30 fps and it ran incredibly smooth, far far better than the Q2 did, which tended to stutter. When bringing up the UI the frame rate showed a drop from the low 30s down to 30 but never went lower.
2 girls gave me a rock solid minimum 45 fps but up to the low 50s
1 girl gave me an almost consistent 90 fps
I’m wondering if the lighting in the room and people moving around in the real room caused a lower fps. I’ll run the tests again tomorrow in daylight when the room is empty.
Bryghtblade
1 year ago
OMG OMG the girls look so fricking amazing in AR in my living room! The quest 3 has taken this game to a whole new level!!!
You can also request to add songs as long as it’s royalty-free like that site I’m looking up.
Last edited 1 year ago by RockHardVR Admin
bob foster
1 year ago
This is wonderful. Thank you for bringing yet another top notch scene us. I wouldn’t have thought it would turn out that great to see them dancing synchronized . But it is just making them more lively . Great set of options, too. And nice that we can customize everything about their look and feel.
One idea for a future version might be matching outfits . That poor gym girl is so underdresed compared to her friends .
Fantastic experience on my Quest 3. I wish there was a way to reduce distance between the girls just like there is in VRGame34 though.
Hmm. Both R34 and this version are the same program. 🙂
Lol, I’m sorry I keep finding glitches, I guess it’s the autistic side of me that tends to spot things like that, I’ll try to keep it more under control!
Just noticed when Aida is used in a dance routine her nipples distort quite badly, it looks like part of the mesh isn’t keeping up with the test of the body particularly when the brest is pulling backwards from an extension. Thought you might like to know!
Fixed now. Its color-changed nipple was the problem. It just never ends. When I fix one thing, another shit constantly breaks down, lol.
I’ve just found a glitch on the Faye model in the dance pack. When you lighten her overall skin colour, her arms don’t change colour to match the rest of the body.
Fixed.
PS) I’ve got my Quest 3 today, and I felt that it’s still a mobile device after all. 🙂 It’s more than a double improvement in GPU benchmarks. I hear Qualcomm doubled the memory bus from 64-bit to 128-bit this time. Their claim of more than 2x GPU was not an exaggeration at all.
I’ll apply the room mesh to Pose Simulator quickly.
Yep, the fix works. The AR is really good in the Q3, I’m looking forward to combining AR objects into my living room as has been shown on several YouTube channels, that will be amazing. I was wondering if you had any plans along that line with your girls, where we could purchase a model as an AR item for our rooms, that would be fun! But probably very hard to do.
How’s this? https://dailylog.myhtml5game.net/?p=6163
Im liking that and i really like the idea of the AI companion! I shall be watching that with great interest. Thank you for the heads up! 🙂
One thing I did notice was that the shadows made by the girls were not attached to their feet but kind of ” below” the floor lvl. I had to lower the model down into the floor to make feet contact shadow but that kind of ruined the effect. May I suggest that the shadow is always ” attached”
I’d hoped for 45 fps, but 30 with three girls in AR is understandable. Since Quest 2 is 15 in such situation. 🙂
Regarding the shadow, I can see what’s going on. I draw shadows on zero level, and characters are on zero level, too. In theory, characters and shadows should connect. But the animations are not perfect. Sometimes the footings are floating, and sometimes they are under ground.
To compensate for that, I’ve added depth to the ground. If you run the game again, you’ll see that sometimes their shoes are clipped by the ground. This should help a bit, at least when the footings are under ground.
From the dance moves, ABC should have better footings because I’ve invested almost a week per each dance.. For others, I’ve invested only 2 days each. Not as good as ABC.
Also, I’ve found that shadows are missing on some limbs (especially the flight attendant). Those are fixed, too.
I ran some tests this morning and the results were sometimes surprising but mostly as expected. The models when clothed had a substantial reduction in fps, depending on the model it could be as much as 40 fps. I found that the earlier models on a whole had slightly better fps probably due to them being slightly less graphically intense. The most graphically intensive and with lower fps were Aida and Demoness. With as much clothing and add ons I could apply to them with a 3rd model Faye I was able to get the Fps down to a steady 29 sometimes dipping to 26. With all three stripped to the bare minimum( no pun intended) I got an average of about 50 fps.
But it still looked great with no stutter and the dancing remained smooth and steady.
With 2 models as can be expected, much better fps , fully clothed 40 to 50, stripped 65 to 70.
One model clothed 56 to 63 and stripped 86to 90.
Again this varied between models and when pulling up the interface the fps numbers would start higher and then drop to the figures I noted by often as much as 15 to 20 frames.
So it’s entirely likely with the UI off, the 3 models clothed, might actually be reaching the 45 fps you were hoping for.
Yes, your fix for the shadows seems to work perfectly, I did notice when their feet got clipped so pulled them back up until the clipping ceased.
I have to admit this dancing app looks fantastic in the Q3, I look forward to seeing what else you come up with 🙂
I’ll consider fixing the dance moves once again with my next pornstar game. I’ll probably use most of the dance moves in the 3D-scanned pornstar games. If I do it again, I’d like to fix the arms along with the footings. It’ll cost more than $25 per actress. It deserves better animation.
I’m mentally preparing myself before jumping into the pornstar content. I haven’t worked on animations for almost a year. It’s a big task. 🙂
The depth sensor has corrected the problem of “where is the floor” for the models,I didn’t need to alter the body proportions once her feet were on the floor, she was exactly right. It was really incredible to stand next to a fantasticly attractive woman in my living room as she danced for me. The animation on all settings on max was butter smooth. I’ll put three girls on later and see how the Q3 handles that.
I’m glad to hear that. Tell me how the three girls in AR mode run. I’ll also get a Quest 3 soon. I’m waiting for a better payment plan to show up. 🙂
With 3 girls on stage in AR mode with everything on max, shadows, resolution, movement etc I had a rock solid 30 fps and it ran incredibly smooth, far far better than the Q2 did, which tended to stutter. When bringing up the UI the frame rate showed a drop from the low 30s down to 30 but never went lower.
2 girls gave me a rock solid minimum 45 fps but up to the low 50s
1 girl gave me an almost consistent 90 fps
I’m wondering if the lighting in the room and people moving around in the real room caused a lower fps. I’ll run the tests again tomorrow in daylight when the room is empty.
OMG OMG the girls look so fricking amazing in AR in my living room! The quest 3 has taken this game to a whole new level!!!
Cant wait to see how this looks in the quest 3!
I’m hoping for a 50% frame rate improvement, so that we’ll have the full frame rate in one girl scene at least. 🙂
fantastic addition, was hoping you would do this, bought it as soon as i saw it !
Wonderful! And the additional songs are great .
Six more songs to add soon, linked in this comment. https://dailylog.myhtml5game.net/?p=5210#comment-1686
You can also request to add songs as long as it’s royalty-free like that site I’m looking up.
This is wonderful. Thank you for bringing yet another top notch scene us. I wouldn’t have thought it would turn out that great to see them dancing synchronized . But it is just making them more lively . Great set of options, too. And nice that we can customize everything about their look and feel.
One idea for a future version might be matching outfits . That poor gym girl is so underdresed compared to her friends .