Thanks for the awesome game, as always.
Just a small suggestion on the quick move: maybe use the non-dominant hand controller to move? So that ppl can hold their cok with the dominant hand and control the other settings with a controller on the non-dominant hand.
By the way, I am left-handed, so when I tried to use the right controller and press the A button to move, it did not work at all, lol.
Got it. Looks like it is necessary to have a hand swap option in this game.
Or maybe, if the user is holding the A/X button with his non-dominant hand, I can make it function as the mover. There’s no need for a menu in this case. I’ll give it some thought.
I cannot make both hands work at once because voice commands will not know which hands to use.
Thanks for the reply!
After the voice commands are back, I found it not necessary to use the controller for quick moves. I can use the right controller to interact with the UI. So I would say the priority of the hand swap feature is not that high?
But thanks for considering this 🙂
Admin
RockHardVR Admin
2 months ago
Looks like Meta has fixed the Quest 3 AR mode – floor level issue with a browser update. V69 firmware is not necessary.
Bryghtblade
2 months ago
Im having some problems in AR mode. If I scan the room, the model is any where from ankle to thigh deep in the floor. If I clear the room set up and just set the floor lvl, I can see all of her but most of her is below the floor lvl and I cant get her up so her feet match the floor lvl. I noticed in the dance pack, with the models feet intercepting their shadows, they too are “through the floor”. When i shift them up to the correct height their shadows sink downwards to the same amount as i raise them. Would it be possible to attach the shadows to the models and have them corresponding to the model?
many thanks .
That is a bug in Quest 3 firmware. If you enable “Public Test Channel” in your Quest 3 app and download V69 firmware, it can be fixed right now. Otherwise, you can wait until it becomes available to everyone.
Keeping the PTC on is not bad. They are mostly stable. But if you turn it off later, your device will be factory reset.
BTW, are you using the room scan feature of Quest3? I’m going to remove its support because it’s quality is bad and not practical. I think upgrading my own drawing feature will be more useful for an advanced AR gameplay.
Thank you for the Quick reply. I will leave the PTC for now and wait for the update, yes i was using the room scan but have turned it off, it often causes problems with other apps too. I look forward to the next up date from you and purchasing.
Admin
RockHardVR Admin
2 months ago
deleted comment
Last edited 14 days ago by RockHardVR Admin
Turd Furgeson
2 months ago
Appreciate all you’re doing, looking forward to the full version
Bryghtblade
2 months ago
I’d happily put cash down now for the preorder but I dont see it in the store yet, maybe I’m looking in the wrong place lol
Yeah, I thought about that. It is rather problematic because to convert one character to XR Girlfriend, it’s going to take one or two months in full.
If there’s an alternative, upgrading the VR Hand Revolutions to XR Girlfriend with a minimal set of animation is a way. I will only provide walking and sitting animations, and users can import the poses from Pose Simulator.
We’ll see how it goes. 🙂 We’ll have a better clue after the event edit mode is added.
yeah, Fay is my favorite, and i think the neve model is not as good
Jor
3 months ago
Excellent start! This should shape up to be your best game yet, especially if it fully integrates with Pose Simulator. I am excited to see what you can do, and happy to comment as it progresses! A must-buy!
Goood
Hey bro,
Thanks for the awesome game, as always.
Just a small suggestion on the quick move: maybe use the non-dominant hand controller to move? So that ppl can hold their cok with the dominant hand and control the other settings with a controller on the non-dominant hand.
By the way, I am left-handed, so when I tried to use the right controller and press the A button to move, it did not work at all, lol.
Got it. Looks like it is necessary to have a hand swap option in this game.
Or maybe, if the user is holding the A/X button with his non-dominant hand, I can make it function as the mover. There’s no need for a menu in this case. I’ll give it some thought.
I cannot make both hands work at once because voice commands will not know which hands to use.
Thanks for the reply!
After the voice commands are back, I found it not necessary to use the controller for quick moves. I can use the right controller to interact with the UI. So I would say the priority of the hand swap feature is not that high?
But thanks for considering this 🙂
Looks like Meta has fixed the Quest 3 AR mode – floor level issue with a browser update. V69 firmware is not necessary.
Im having some problems in AR mode. If I scan the room, the model is any where from ankle to thigh deep in the floor. If I clear the room set up and just set the floor lvl, I can see all of her but most of her is below the floor lvl and I cant get her up so her feet match the floor lvl. I noticed in the dance pack, with the models feet intercepting their shadows, they too are “through the floor”. When i shift them up to the correct height their shadows sink downwards to the same amount as i raise them. Would it be possible to attach the shadows to the models and have them corresponding to the model?
many thanks .
That is a bug in Quest 3 firmware. If you enable “Public Test Channel” in your Quest 3 app and download V69 firmware, it can be fixed right now. Otherwise, you can wait until it becomes available to everyone.
Keeping the PTC on is not bad. They are mostly stable. But if you turn it off later, your device will be factory reset.
BTW, are you using the room scan feature of Quest3? I’m going to remove its support because it’s quality is bad and not practical. I think upgrading my own drawing feature will be more useful for an advanced AR gameplay.
Thank you for the Quick reply. I will leave the PTC for now and wait for the update, yes i was using the room scan but have turned it off, it often causes problems with other apps too. I look forward to the next up date from you and purchasing.
deleted comment
Appreciate all you’re doing, looking forward to the full version
I’d happily put cash down now for the preorder but I dont see it in the store yet, maybe I’m looking in the wrong place lol
looks great will miss the other characters
Yeah, I thought about that. It is rather problematic because to convert one character to XR Girlfriend, it’s going to take one or two months in full.
If there’s an alternative, upgrading the VR Hand Revolutions to XR Girlfriend with a minimal set of animation is a way. I will only provide walking and sitting animations, and users can import the poses from Pose Simulator.
We’ll see how it goes. 🙂 We’ll have a better clue after the event edit mode is added.
yeah, Fay is my favorite, and i think the neve model is not as good
Excellent start! This should shape up to be your best game yet, especially if it fully integrates with Pose Simulator. I am excited to see what you can do, and happy to comment as it progresses! A must-buy!