That is strange. You’ve bought the S1 VR Hand Revolution about an year ago. If you run games from this site, you are supposed to have 6 or 7 positions. Maybe you ran games from the demo page or galleries?
Elijah Broughton
1 year ago
love the game
Admin
RockHardVR Admin
2 years ago
Finally, I’ve looked into the voice sets of Bree. I’ve only fixed the repetitive licking sound in blowjob cumshots.
It turns out, it is difficult to provide alternative voice sets in hand-animated games. I will skip that task. Besides, the high pitched voices are matter of tastes.
I’ll provide alternative voice sets in the pose simulator game. It’s easier to implement in pose simulator, because all animations are programmatically generated.
AC1947
2 years ago
Thanks for the dances for Bree. She’s my favorite.
Admin
RockHardVR Admin
2 years ago
Dance sets are being updated for the Flight Attendant. And I still haven’t got a moment to look into the sounds. While I’m at this one, I’ll take a look at the sounds soon, as Log suggested.
Log
2 years ago
it would be great if you could update some sounds especially blowjob sounds
This one uses high pitched japanese voice. It’s unrealistic, but personally I think it suits in games. It’s a matter of taste.
I ran through blowjob position. The licking sound felt repetitive in cumshots. The repetition makes it like a machine sound. I better look into every blowjob position. Some Japanese voice may feel uncomfortable to users depending on tastes.
It’s easy to copy the whole voiceset from another girl. You can name one. There are six others.
That is one thing I have no idea how to implement in my game series. My games all use precreated animations and almost no physical calculations. You’ll have to stick to pose simulator games for such features.
Last edited 2 years ago by RockHardVR Admin
Lol Idiot
2 years ago
Oculus quest2 user here. Hand tracking doesn’t work in game. works everywhere else. game turns off hand tracking in settings. pls help 🙂
I am sorry. I don’t know how that could happen. For a tester, I beat my hands in the game using the hand tracking for more than a minute. It is working fine.
From what you’re saying, you’ve already enabled hand tracking. How about experimenting with the auto switch option of hand tracking? I’m sorry that I cannot give you more clues.
i will join
i only have two positions. where do i unlock the other positions?
That is strange. You’ve bought the S1 VR Hand Revolution about an year ago. If you run games from this site, you are supposed to have 6 or 7 positions. Maybe you ran games from the demo page or galleries?
love the game
Finally, I’ve looked into the voice sets of Bree. I’ve only fixed the repetitive licking sound in blowjob cumshots.
It turns out, it is difficult to provide alternative voice sets in hand-animated games. I will skip that task. Besides, the high pitched voices are matter of tastes.
I’ll provide alternative voice sets in the pose simulator game. It’s easier to implement in pose simulator, because all animations are programmatically generated.
Thanks for the dances for Bree. She’s my favorite.
Dance sets are being updated for the Flight Attendant. And I still haven’t got a moment to look into the sounds. While I’m at this one, I’ll take a look at the sounds soon, as Log suggested.
it would be great if you could update some sounds especially blowjob sounds
This one uses high pitched japanese voice. It’s unrealistic, but personally I think it suits in games. It’s a matter of taste.
I ran through blowjob position. The licking sound felt repetitive in cumshots. The repetition makes it like a machine sound. I better look into every blowjob position. Some Japanese voice may feel uncomfortable to users depending on tastes.
It’s easy to copy the whole voiceset from another girl. You can name one. There are six others.
I’ll have Kyler,Vanna,and Paris’s voice sets soon. I’ll consider replacing the sounds with one of them later.
would be awesome if you could add toys that are controllable with your hand
That is one thing I have no idea how to implement in my game series. My games all use precreated animations and almost no physical calculations. You’ll have to stick to pose simulator games for such features.
Oculus quest2 user here. Hand tracking doesn’t work in game. works everywhere else. game turns off hand tracking in settings. pls help 🙂
I am sorry. I don’t know how that could happen. For a tester, I beat my hands in the game using the hand tracking for more than a minute. It is working fine.
From what you’re saying, you’ve already enabled hand tracking. How about experimenting with the auto switch option of hand tracking? I’m sorry that I cannot give you more clues.
* Because you start the game in hand tracking, manual switching will be more stable in general. I have more info about it here, on the 4th page. https://myhtml5game.net/image_guides/hands/slide.html